Four: The Glory of the Wii

Forget Superman, Nintendo "Returns"

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It's pretty amusing, really, to think that for most of 2006 the Nintendo Wii was only an afterthought. Most gamers (since Sony has pretty much owned the market for a decade) were far more excited about the PlayStation 3, which promised graphics that could trump the Xbox 360, an internal Blu-ray player, and HDMI I/O. Since gaming on home consoles has generally been about graphics and traditional gameplay, no one really seemed to believe Nintendo's budget system, with only marginally-improved visuals from the last generation, could revolutionize gaming.

I'll admit it, I didn't really see this coming. As a mature gamer, in recent years I've basically ruled Nintendo out. After owning the often frustrating Nintendo 64 and watching from a distance as the Gamecube treaded water, I began to think Sega might soon have company in the "has been" league. Throughout most of 2006, I felt Nintendo was eventually going to settle into just making games for Microsoft and Sony.

Oh, how wrong I was. It seems that mainstream gamers avoided the funeral that was the PlayStation 3 launch and instead waited in line for the Wii. In the month before Christmas, despite Nintendo's greater number of units available, the Wii became harder to find - in some cases - than the PS3. In the wake of shortages, to which I fell victim on one occasion, Nintendo struck the absolute perfect balance with its Wii availability. Few enough were out there that the console became a treasure for those who found it, and yet its still-substantial numbers meant a tidy (or massive) profit for the Japanese company.

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As I mentioned in my coverage of the "Wii Elbow", the media's obsession with such a ridiculous story actually brewed more interest in the console. Although there's certainly a higher risk you'll damage something while playing the Wii - and that's the fun of it - most people don't personally expect to do so. And thus, the firestorm over the injuries, promised wrist strap replacement and subsequent lawsuits all did one very important thing: drum up curiosity regarding the Wii.

As 2007 begins, Microsoft and Sony both have powerful machines on the market. However, their attempts to make the Xbox 360 and PS3 mainstream - via expensive high definition game and movie playback - has failed in comparison to Nintendo's pitched change-up to the way titles are played. It's this strategy that has brought in the casual gamer population, and leaves Nintendo in position to leapfrog the competition.

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