
John Carmack is the man. Co-founder of legendary id Software, Carmack is one of the most noteworthy individuals in the industry. Why? Because he co-created Doom, you fool, perhaps the greatest game of all time. And when John Carmack makes a comment about next-gen development, everyone listens.
So, what’s Carmack saying? Well, that essentially working on Sony’s console is a complete pain in the a**, and that the Xbox 360 – despite slightly lower hardware abilities – is likely to see far more innovation as a result.
Carmack made the comments during an interview with magazine Game Informer during the Consumer Electronics Show last week. His main reason for Xbox 360 preference was “superior development tools and support.” As a result, although id Software titles will make their way to PlayStation 3, the Xbox 360 will be the primary console for the company’s key franchises, like Wolfenstein, Doom, and Quake.

So, what’s so painful about developing for the PS3? According to Carmack, the asymmetric CPU. Despite its massive potential and the “on paper” edge it has on the Xbox 360, Carmack finds that these “are aspects that could make it a winning decision, but they’re not helpful to the developers.”
On a different note, Carmack admitted that id is looking into working with Nintendo for the first time since the 1995 SNES version of Doom. DS owners can expect an exclusive version of Carmack’s Orcs & Elves.