Gizmo Cafe Blog

How Ironic: Video Games May Save Kids’ Educations

Back in the late 1980s and early 90s, U.S. state and federal governments tried just about everything to keep kids from dropping out.  The most popular method seemed to involve paying off millionaire celebrities, like Michael Jordan, to don posters and even t-shirts with the “Stay in School” message.  Now, there’s a new initiative to keep kids both entertained and firmly positioned in their desks: video games.

The plan is being hatched by a number of educators, with Indiana University professor Sasha Barab at the head of the class.  Barab doesn’t believe the answer is Doom (or any other game stereotyped as the downfall of society), but instead titles that challenge the mind without violence. 

Barab is most proud of a game whereby the player takes on the role of a detective desperately investigating the widespread death of a local park’s fish supply.  The classroom gamer must figure out if the problem relates to any number of possibilities, including nearby logging or leaky fertilizers.

Educators supporting the program believe games like this are an example of a concept called “digital media literacy”.  It’s one way, Barab says, to make sure children won’t “be left behind in world markets.”

So, would it work?

As one who has spent some 20 grades in school between kindergarten and the completion of an M.A., I can say any new challenge is a good one.  However, how can such a game based on individual thought translate to a classroom packed with twenty or thirty kids?  Barab’s idea, although noble, simply doesn’t seem practical.

A better idea? 

Presenting video games in the classroom certainly forms a welcome concept.  However, for now the most practical idea this writer has ever seen was presented in Morgan Spurlock’s nutrition documentary, “Supersize Me”.  Spurlock showcased an Illinois school that challenged Phys Ed students to reach higher scores by studio cycling, with the results of their work instantly represented on a screen in front of them.  It was Wii before Wii, and unlike Nintendo’s console actually provided the promised workout.

Video games will never be the answer to the literary harmony provided by books, but by diversifying the challenge to today’s kids it’ll keep them comfortably attached to those oh-so-uncomfortable wooden desks.

Shop Now for Nintendo Wii
Published Monday, March 19, 2007 9:14 AM by Brando
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Comments

 

Nathanael said:

    The only problem i have with this article is that it seems to imply that Nintendo "promised" to give kids a workout so they can shape up...Nintendo never made such claims and to say that they failed to provide their "promise" of a workout could have been omitted from this article without taking away from the point you were trying to make.  
    The statement is kind of off topic for this article, and its addition takes away from the original topic, especially since it implies something that is not true, and will cause people like me to care less about the article and more about defending the integrity of Nintendo.
March 19, 2007 2:10 PM
 

Kelly said:

it would be cool to have video games in school.

April 13, 2007 4:09 PM

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About Brando

Brando's been gaming a long time. From Atari to NES to Genesis to, sigh, Game Gear, to PC to N64 to PS1 to Xbox to PS2 to Xbox 360, he's wasted a lot of time. But, isn't that the meaning of life?